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8bitdo pro 2 steam
8bitdo pro 2 steam




8bitdo pro 2 steam

I also strongly recomend staying away from any 3rd party gamepad that don't have at least this type of data made public. The "best" gamepad they had at marketing and reviews level is just a very bad, crap level of a product. I cannot in any sense or for any use recomend any 8bitdo controller. This is really bad results as it falls under human perception levels of lag. SN30 pro+ was astounishing 50 ms higher than the two when over bt. Mine can shoot 240 fps and it was used to measure time). Input lag: I measured input lag for SN30 pro+ on Nintendo Switch in compasison with the Joycons and the DS4 using mission control to enable it on the console.ĭS4 operates downclocked on Switch to save bt bandwith (it's a deliberated choice from Mission Control devs) so the actual measured diference using a high speed camera between DS4 and Joycons are within measure error (5 ms +-) (any cell phone can shoot 120fps nowadays. DS4 is the best one with a polling rate of 250 Hz (this is really amazing) The Switch joycons also updates at 125 Hz but no skips. Some values for reference: XBOX Controller have a polling rate of 125 Hz but skips one entry every second (I don't know why but this shouldn't really be a problem). I reported this many times to 8bitdo for them to just let my support ticket expire every single time without answer and never fix it. The update pattern is 2 dummy package and 1 real data package. Over USB all data updates twice as fast with dummy packages around 1 to 2ms and a real data package around 15ms (the actual update rate was calculed to be around 66 Hz. Over bt it have a lot of dummy packages around 3 to 5 ms and an actual data pacage around 33ms (this makes this gamepad updates it's input around 30 Hz. Input delay: SN30 pro+ have horrible input delay. So a comparison with something known like a largely used gamepad like DS4 or XBOX Controller must be used as reference. This is not absolute like input delay as it depends on the user setup. This measures time from button press to action on screen.

8bitdo pro 2 steam

This can't be done on consoles but as every gamepad nowadays can be connected to PC, this must be measured. It's very important this does not have jitter as it'll ruin experience.

8bitdo pro 2 steam

The impact in the high latency was imediate so I went measure it and found astounishing bad results.įor a good gamepad review you need to measure at least these behaviors: While I used at the time (and now) the awesome DS4 as main gamepad for everything that can be used with, I wanted a gamepad that was more friendly to remember which mode was connected to. As no gamepad reviewer measures actual latency and just limit itself to report one's own perception of the product I must say that this misleading type of non cientific review deceaved me greatly.






8bitdo pro 2 steam